I'm also mildly comfortable with a hex editor, so as long as I know where to look to change the values in the save file (and what to change them to), I'd be fine. ago you can use the console for editing resources and as for altering soldiers you can use my more commands mod WarpObscura 5 yr. If there's a command that can help, I'm all ears. Open cmd, navigate to the editor folder and type in 'xcom2json.exe '.but it looks like most of the commands for giving weapons or items are for the strategy-side of the game. I've also unlocked the developer shell / console, and have played with it some. I'm not aware of any others that may help. I've looked for mods like ToolBoks, but it appears to be long-since outdated and unsupported. Each Gene Mod is associated with a specific area. ChangeLog v1.1 Fixed a problem where the funding multiplier was not specifying EN-US culture in decimal parsing code. Also, you need to tab off of a control in order for the change to be saved. It was a dumb mistake made at 3 in the morning that I left with the wrong loadout, so I really don't mind "cheating" to fix it. A diverse range of genetic modifications are available to greatly enhance your soldiers combat proficiencies. Save frequently as it might crash due to too many user controls at once exceeding the window handle limit. Unfortunately, I don't have a save I can rollback to before the squad left the base, so I can't use the normal loadout editing. I just started the Temple Ship assault (the last mission), and I'd like to modify the loadout of one of my soldiers. first activate editor - on gray market and sell all by 1 item (you have now 99999 all items) now save the game you my see that you research is thousand days - do not worry close editor quite game and start editor and load the game press F1 and you have max item and normal research time.
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